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Проект

Comparative analysis of videogame’s virtual spaces: construction and transmission of ideological systems through videogame’s narration

The project is dedicated to videogame’s virtual spaces and its capacity to construct and transmit ideological values and beliefs through its narration. Students will use qualitative methods of data gathering (interviews, participant and non-participant observation) and comparative methods (QCA, comparative historical analysis, process tracing) to explore how ideologies are constructed and presented at discourse level in videogames. Students will be encouraged to study textual and visual materials from videogames and, also, to interact with players as a social and political group to investigate how ideologies are transmitted through videogames and, in turn, affect gamers’ perception on real socio-political processes.